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the REAL reason. . .

January 31st, 2011, 12:00 am

Average Rating: None
one of thoes things that nags at you for a while
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Author's Comments:

Reply Drakenred, January 5th, 2011, 1:09 am

Dont get me wrong, for the most part I love what they did with the starting zones in Cata, but realise that some of there design and design changes from the old days had things that, well. to be kind about it, WERE <BLEEP>ING STUPID.

Seriously Developers? you do realise That most of your player base, horde or aliance, WANTS TO BE THE GOOD GUYS! going up to mobs that are bascialy just standing around minding there own buisness and killing them. . . THATS NOT A GOOD THING TO DO!

The average player if they start here will probably be completly ignorant of the lore and not realise what the heck is going on here. . . . and to be honest I know the lore and when it came to the bloodelves in the Azuremist newbi starting zone I got the distinct feel that (1) they were cramed in and (2) when they were made to be non hostile they realy should have been taken out alltogether and had some other quest put in its place.

Thats not counting the oddballs like the (frankly) craptasticaly bad design for the revamped Stormwind starting area, (Seriously, was the person who put the modle together blind drunk to not notice that two of the modles had the nearly yard/meter long spyglass pointing at the bloody ground?)

Reply Advertisement, June 29th, 2017, 5:33 am

Reply Drakenred, January 5th, 2011, 1:11 am

By the way yes I am switching the format from sidescrole to this semi block format,

User's Comments:

Reply Alverian (Guest), January 31st, 2011, 7:51 am

The way it was. I remember back in BC they would jump you and kill you as soon as you walked up to the area. Same in SW starting zones. Now you can walk buy and wack one in the a** an he may look at you. Whats up with this baby stuff anyway?

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